
Gizznitt Malikite
Agony Unleashed Agony Empire
465
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Posted - 2012.08.23 20:20:00 -
[1] - Quote
Zemfadel wrote:I love that the same group of trollers always reply to these threads. Mag's, do you not find it embarrassing that you spend all day on the EVE forums? do you even play this game or do you just pay the sub for the forum access?
1. Awesome idea by the OP. Works perfectly to allow active people to remain uncatchable, allows for using cloaks for short breaks, even allows for using them to disrupt local activity as long as you are even somewhat at the comp, while stopping people from having there toon cloaked in a system while they are at work so that they can return to a system with other players who have gone about their business and are easy targets for a quick ambush.
2. Unless things have change in the last year CCP has said they aren't removing local in null sec, get over it. Local was removed in W-space so that people have that game play if they want it.
3. Going about your business with an afk cloaker is exactly what they want you to do. Its a win win situation for the afk cloaker really, either you stop doing anything in that system (they win by stopping you from being able to play without even being at the computer) or you go about your business (they win by being able to return to the computer with soft targets). There is literally no down side or challenge to over come with afk cloaking, you always win and can never be killed (baring utter stupidity) or even threatened.
4. AFK cloaking is very similar to macro mining, even if it upsets you to admit it. In both instances a player is gaining an advantage with out actively playing the game. macro mining gets you ore, afk cloaking gets you easy targets. At least macro mining has an in game counter (shooting the macro miner), afk cloaking, and the advantage it affords (depriving other players of any reaction time when the afk cloaker finally decides to return among other things), has no counter in game or out. So afk cloaking is worse than macro mining. Even if CCP weren't trying to stop macro mining, there would be a way for other players to stop it, or at least make it harder. Not so much with afk cloaking.
CCP/Devs: when you look at these threads remember that, unlike mags, most players never even look on these forums much less post their opinion on them. A lot of the opinions you are getting here are the people who get on here with the sole intention of telling other players their ideas are bad and telling you that anything that makes them have to work for what they want (kills) is a terrible idea and would ruin the game. Probably similar to marco miners getting angry about people suggesting they should have to work for what they want (ore).
You make some interesting points.....
1.) If we are to create a cloak hunter system, I like the OP's idea. It's well balanced between allowing a cloak ship to be hunted while maintaining what I consider the primary operational role cloak....
2.) Local was removed in WH space as a test bed.... While I DONT want nullsec local to turn into WH's delayed local, I strongly desire local to be replaced with an actual intel tool that doesn't provide complete character information on everyone in local the instant they enter system.... I don't know if this will ever become more than a dream...
4.) While I personally loathe AFK cloaking as a tactic, it is NOTHING like macro mining... AFK cloaking does NOT gain you anything tangible. It does not get you easy kills, it does not gain you ore, it does not gain you loot.... And what's more, it is EASY to counter a cloaked ship.... you know how many cloakers are in local, you can find out what ship types they fly, and you can prepare by flying smart and preparing a counter to them.... (Note: I realize I'm purposely ignoring bridging, but that's because bridging in an unscoutable gang to gank a target is a problem with the bridging mechanic, NOT the cloaking mechanic!!!!) All afk cloaking really does is provides a psychological benefit.
3.) Cloaking does not directly interfere with operations in a system... They re-introduce the element of risk back into nullsec. And Oh my gosh, what a horrific concept that must be... Do you really think a nullsec system should be free of danger???? The ability to create a risk free environment is a direct result of using the omniscient "local chat" as an intel tool, which is NOT the game designer's intended use for Local!! The only way to re-introduce danger back into these NULLSEC areas is via afk cloaking.... And until CCP"fixes" the problem with the Omniscient local chat, they have NO BUSINESS "fixing" AFK cloaking... the two are intimately intertwined...
TL; DR; AFK Cloaking is the ingame mechanic that allows players to re-introduce the psychological atmosphere of an "ever-present threat" into any system of EvE. You should NOT alter AFK cloaking effectiveness until local chat is replaced with a less omniscient intel tool!!!!
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